Age of empires 1 tech tree
Part of your role will be to protect their interests as they go about their business so that they can fuel your economy. As a player, you’ll make your money from taxes derived from private enterprises that operate throughout the universe. They can delegate almost any aspect of the game to the AI in this way, with settings to decide whether the adviser will act independently, seek approval, or even offer the player a veto on their actions before taking them.Īnother distinctive element, of which there are many, is the distinction between state and private operations within the game world. To the average player, this takes the form of notifications and alerts that can be customised to suit any playstyle. From Rutins’ perspective, “a key aspect of the game is we give you the tools through automation and advisers to choose what you really want to focus on and what you want to take off your management plate and allow you AI adviser to handle.” The way around this in the first game was automation, and the sequel is no exception. The fine control over absolutely anything you can imagine is incredible, but of course, this can be intimidating. It’s this level of detail that makes the game stand out in the market.
It’s all going on at the same time and you can zoom in at any point at any time and see what’s going on there.” It has really very little behind the curtain when it comes to everything going on in the galaxy.
Rutins summed it up nicely for us: “We’re talking about a space 4X game and one of the key things is we try to design it in such a way that it feels like a seamless living galaxy. If you’re unfamiliar with the concept of Distant Worlds 2, the closest parallel would be Stellaris on steroids.